Improving Learning Outcomes on Faith in the Prophets Through Role-Playing Method Among Grade IV Students

Authors

  • Siti Makmur Institut Agama Islma Negeri Lhokseumawe
  • Aina Salsabila Institut Agama Islam Negeri Lhokseumawe
  • Almizal Almizal Institut Agama Islam Negeri Lhokseumawe

Keywords:

Faith in the Prophets, Role-Play, Students, Learning Outcomes

Abstract

This study aims to improve the learning outcomes of fourth grade students of SDN KM 5 Teladan Baru on the material “Believing in the Prophets” through the role-playing method. The research was conducted in two cycles, each of which included planning, implementation, observation, and reflection. In the first cycle, the learning atmosphere was fun and interactive, but some students still had difficulty understanding the values of the teachings and the background of the prophets' lives. Participation in role-playing was also not optimal, which had an impact on the smooth running of the activity. Nevertheless, there was an improvement in learning outcomes, with a number of students moving up from the “Satisfactory” to “Good” category. The second cycle was conducted with improvements, such as giving special attention to students who were struggling and deepening the material. As a result, the average score increased and learning completeness reached 90%. Student participation also increased, as seen from their activeness in role-playing and discussion. Better classroom management and group formation also supported the effectiveness of learning. Overall, the role-playing method proved effective in improving students' understanding and engagement, as well as creating an active and fun learning environment. Evaluation and improvement in the second cycle resulted in a positive impact on learning practices at SDN KM 5 Teladan Baru.

Abstrak
Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas IV SDN KM 5 Teladan Baru pada materi “Beriman Kepada Para Nabi” melalui metode bermain peran. Penelitian ini dilakukan dalam dua siklus, yang masing-masing siklus meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Pada siklus pertama, suasana pembelajaran berlangsung menyenangkan dan interaktif, namun beberapa siswa masih mengalami kesulitan dalam memahami nilai-nilai ajaran dan latar belakang kehidupan para nabi. Partisipasi dalam bermain peran juga belum optimal sehingga berdampak pada kelancaran kegiatan. Namun demikian, ada peningkatan hasil belajar, dengan sejumlah siswa naik dari kategori “Cukup” menjadi “Baik”. Siklus kedua dilakukan dengan perbaikan-perbaikan, seperti memberikan perhatian khusus pada siswa yang mengalami kesulitan dan pendalaman materi. Hasilnya, nilai rata-rata meningkat dan ketuntasan belajar mencapai 90%. Partisipasi siswa juga meningkat, terlihat dari keaktifan mereka dalam bermain peran dan diskusi. Pengelolaan kelas dan pembentukan kelompok yang lebih baik juga mendukung efektivitas pembelajaran. Secara keseluruhan, metode bermain peran terbukti efektif dalam meningkatkan pemahaman dan keterlibatan siswa, serta menciptakan lingkungan belajar yang aktif dan menyenangkan. Evaluasi dan perbaikan pada siklus kedua menghasilkan dampak positif terhadap praktik pembelajaran di SDN KM 5 Teladan Baru.

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Published

2025-05-20

How to Cite

Makmur, S., Salsabila, A., & Almizal, A. (2025). Improving Learning Outcomes on Faith in the Prophets Through Role-Playing Method Among Grade IV Students . Nahra-Edu: Journal of Teacher Education and Professional Development, 1(2), 87–96 . Retrieved from https://journal.uinsuna.ac.id/index.php/jppg/article/view/5800